Imperator rome fort maintenance
Witryna1 maj 2024 · I usually replace them with markets, and I have a hypothesis, forts are mostly needed near a coastal area or choke points. Yep defo i remove most the forts … Witryna24 paź 2024 · Originating somewhere in the south of Italy, this logistic fighting force was a collection of 'maniples'. Each maniple consisted of 120 men organized as a cohesive unit, fighting in concert with any number of additional maniples. Quick March. +5% Army Movement Speed. Unlock the forced march units ability.
Imperator rome fort maintenance
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Witryna17 paź 2024 · Assaulting a fort will damage the garrison, and as soon as it reaches 0, the fort will fall. When it falls (or a new fort level is built), its garrison will start replenishing at a rate of 10% of the max … Witryna26 kwi 2024 · Imperator: Rome. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... However even with army and fort maintenance at minimum I'm still losing a gold a month. I don't want to disband any of my initial 10k when some of my strongest clan chief is walking around with 14k troops of her own.
Witryna15 maj 2024 · Fort maintenance -20% Local defensiveness +10% (Governor) LC Discipline +5% (Commander) Hamilco Barca, head of the Barca family of Carthage. Also adds the trait to "Rise of the Barca Family" event characters. "Blood of the Barcas" Martial +1 Siege ability +10% Global supply +10% Local manpower +10% (Governor) … Witryna6 lis 2024 · Overview. All modifiers operate on specific scopes when used in script. In Imperator these scopes can be: country, state, province or character. All modifiers …
Witryna25 kwi 2024 · Imperator: Rome. Can't Remove Forts? Thread starter pozopete; Start date Apr 25, 2024; Jump to latest Follow Reply Menu ... but most do not have as big a negative impact on finances as fort maintenance... which you can't even turn off, just reduce. Any suggestions? Reply. Report. babuchas1 Major. 61 Badges. Dec 12, 2015 … Witryna6 cze 2024 · forts- 12.00 wages- 19.84 balance- +0.17 currently and thats with minimal army and fort maintenance. If i decrease wages then corruption gets worse pretty quickly.... ugghh Anytime revenues increase either my increasing taxes to harsh or gaining new lands my surplus just disappears into wages. Last edited by Lugh …
WitrynaI want to maintain my boarder forts but cut back expenses on non strategic forts. Logga in Butik Hem Discovery-kö Önskelista Poängbutiken Nyheter Statistik o\u0027reilly auto parts mobil one oil rebateWitryna6 cze 2024 · forts- 12.00 wages- 19.84 balance- +0.17 currently and thats with minimal army and fort maintenance. If i decrease wages then corruption gets worse pretty … rod bruyette photographyWitryna25 lut 2024 · first fort in a TERRITORY costs 3 points. upgrades to this Fort cost 1 point each. all those points are then aggregated towards the Fort limit in the whole province. this means a level 2 Fort cost 4, but two level 1 forts will costs 6! the standard limit is 5, that you can increase in several ways. o\u0027reilly auto parts minotWitryna27 lip 2024 · However, the fact that the xp-decay is proportional to the current xp level means that the net xp increase of drilling per month will drop off the higher your xp is (wether from previous drilling, from starting xp or from combat) with 50% starting xp, furs in capital and one decay reduction invention, drilling will still gain me xp, but only 0.5% … o\u0027reilly auto parts monroe gaWitryna12 paź 2024 · could be easily defended by a nearby fort or is a suitable location for fortifications itself near impassable terrain chokepoints that will not allow hostile armies to pass without capture overlapping zones of control (shaded blue) severly restricting enemy movement along roads to important destinations to speed up allied access rod brown soccerWitryna3 lip 2015 · AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving … rodbt chicagoWitryna9 kwi 2024 · Enable "Construct Border Fort" ability; −15% Fort maintenance cost; Foederati Rome, Ascendant A new character is generated with: 8 Martial; Conqueror trait +5% General loyalty Castra Embrace Italo-Celtic Influence Unlock Barbarian tradition groups if any of the below culture groups has either 500 pops or is equal to 25% of … rod brunson maryland